Bonspiel Rules

The Canadian Curling Association's Rules of Curling for General Play are in effect.

Please note the following

 

The five (5) rock rule shall be in effect for all games

It is important to maintain a reasonable pace of play. At the beginning of each game, both skips will note the start time of the game. Games shall be played in under two (2) hours. No end shall begin after one hour and forty-five minutes after the start time of the game (“Curfew”).

As OVCA events are not officiated, it is up to competitors to conduct themselves in the spirit of good sportsmanship and fair play.

Rock colours are pre-determined, based on the Draw. Teams appearing on the top bracket of the draw sheet will play with the rock colour designated at the top of the scoreboard of the club in which the team is playing.

For a delay of start of game of 1 to 15 minutes, then the non-offending team receives 1 point and the first end is complete. Delay of 16-30 minutes, the non-offending team receives one more point and the second end is considered complete. After 31 minutes, game is forfeited. The timing starts at the scheduled game time or when the ice is ready for play (whichever is later) and one team has declared that it is ready to play.

A team is permitted to play with three players. The first two players deliver three stones each.

When, during a game, a player is unable to continue, the team may finish the game with the three remaining players continuing in the same sequence. The first two players will each deliver three stones.

A maximum of 2 substitutes may be used in any one game. They must not have played regularly or spared in the bonspiel on any other team. A team must include a minimum of 2 players from the original team.

For a game that awards a prize to the loser (event finals and some semi-finals), if the game is tied at Curfew or after 8 ends, then a complete extra end will be played. The stones will be delivered towards the viewing area.

For a game that awards a prize to the loser, if one team defaults the game, then that team shall also forfeit the prize.

For a game that does not award a prize or prizes, if the game is tied at Curfew or after 8 ends, then the winner will be determined by a draw to the button. Each team will designate one player to deliver a single stone on behalf of their team. The order of play will be determined by continuing the rules for hammer as though this was the ninth end. The stones will be delivered towards the viewing area. The stones may be swept by the delivering team only. After the first stone is delivered, if it is in the house, it is measured and the thirds will agree on the indicated reading of the measuring device. Stones outside of the house are not measured; use the six-foot measure to determine if a stone is in the house. A stone that covers the tee is not measurable and is considered equal to any other stone that covers the tee. After measuring the first stone, it is removed from play and the second stone is delivered. If necessary, the position of the second stone will be compared to the measurement recorded on the measuring device for the first stone. If neither stone is in the house, or both cover the tee, or are tied after measurement, then the stones are redelivered in the same order, but each team will designate a new player to deliver their stone. Repeat as necessary. The team whose stone is closest to the button will be the winner.

Seniors Division

All curlers must be at least 50 years of age. Substitutes must follow age rules. Teams will be divided into 4 pools of 5 and will play a round robin against all teams in their pool. The top 4 teams in each pool will advance to playoffs with the top two teams in each pool advancing to the Senior Grand Aggregate pool and the third and fourth place teams in each pool advancing to Gatineau Event. In the event that teams in any pool in the round robin event are tied in the standings, the Tie Breaking Rules (attached) will apply. Playoff rounds will be sudden death with losing teams eliminated from further competition except for teams losing in the first round of the Senior Grand Aggregate pool. First round losing teams will then compete in the Armstrong and Richardson Event with losing teams being eliminated from competition.

Senators Division

All curlers must be at least 65 years of age. Substitutes must follow age rules. Teams will be divided into pools and will play a round robin against all teams in their pool. All teams in each pool will advance to playoffs with the top two teams in each pool advancing to the Doug Sears Senator Grand Aggregate pool and the third and fourth place teams in each pool advancing to Ottawa Valley Event. In the event that teams in any pool in the round robin event are tied in the standings, In the event that teams in any pool in the round robin event are tied in the standings, the Tie Breaking Rules (attached) will apply. Playoff rounds will be sudden death with losing teams eliminated from further competition except for teams losing in the first round of the Doug Sears Senator Grand Aggregate pool. First round losing teams will then compete in the Parliament Event with losing teams being eliminated from competition.

 

Round Robin Format / Tie-Breaker Rules / Must-play Rules for Senior and Senator Teams Only

The purpose of the round robin games is to rank and to qualify the teams for the playoffs. Once the teams are qualified, they are "SEEDED" by their ranking. No team can qualify for the playoffs if they are NOT willing to play all of their round robin games. The exception is "schedule changes” made by the OVCA Events Coordinator.

RANKING

Teams are "RATED" by their won–loss record.

“HEAD TO HEAD”

The record of a team against each other. The “HEAD TO HEAD” comparison is the ultimate or highest method of breaking the tie.

Tie Breaker Rules

  1. If two teams are tied with the same record, then the result of their game against each other Head to Head) will be used to break the tie.
  2. If three (3) teams are tied and one team has won the "HEAD TO HEAD" competition against he other two tied teams, then the team that has beaten the other two teams has won the tie reaker. The remaining two (2) teams will be compared using the "HEAD TO HEAD" rule.
  3. If three (3) teams are tied and no team has beaten the other two tied teams "HEAD TO HEAD",
    then team names will be drawn from a hat by the OVCA Events Coordinator, with the first team drawn being the highest seed and the second team drawn being the second highest seed.
  4. If four (4) teams are tied and one team has beaten the other three (3) teams, in "HEAD TO
    HEAD" competition, then that team wins the tie breaker. Then the remaining three (3) tied teams will be reviewed to determine if one team has won the "HEAD TO HEAD" competition against the other two tied teams, then the team that has beaten the other two teams has won the tie breaker. Then the remaining two (2) teams will be compared using the "HEAD TO HEAD" rule.
  5. If four (4) teams are tied and none of the teams has beaten the other three (3) teams, then
    team names will be drawn from a hat by the OVCA Events Coordinator, with the first team drawn being the highest seed and the second team drawn being the second highest seed and the third team drawn being the third highest seed.